Dev Diary 11
11/22/25 Part 2: Electric Boogaloo
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Adjusted character portrait locations in battle to be more evenly spaced.
Also adjusted Sephiroth's portrait location if Angeal is in the party (effectively for all of Act 2) so they are closer together, and closer to their respective battler info.
Fixed a bug where Phoenix Down could only be used on living allies (imagine that)
Created a "Hit Indicator" common event that flashes a character portrait that has been successfully hit with any enemy skill.
How it works:
1. Enemy successfully hits Glenn, for example. Skill applies a custom State called "Hit"
2. Skill then triggers Hit Indicator common event.
3. Event checks all characters in party to see if they have Hit state.
4. Character with Hit state flashes white for .1 seconds, indicating damage in a more instantly recognizable way.
5. At end of event, it removes Hit from all characters.
I also added a conditional branch to Hit Indicator that will turn a character portrait gray if they have the "Dead" state (any character with 0 HP has this state). Phoenix Down has been programmed to run a common event that checks all Character HP levels. If X HP > 0, removes any tint from the relevant character portrait image.
Fixed a mistake where Barrier 3 and Ruin Blow 1 modified stats by 100/105/110 instead of 0/5/10. Not sure why I put that in, maybe I was testing scaling or something. Checking all Materia to make sure stat boosts are consistently balanced.
It was just Glenn's Materia. I must have been testing the damage/stat scaling or something and forgot to fix it. Will need to rebalance all combat encounters because I realized I was balancing them against one busted ass OP Tank character
Enemies Balanced
> Baloir
> Abtu
> Sahagin
Boosted glenn's target rate to 150%. With each other character's target rate at 100, that makes him 1.5x more likely to be targeted. This can be further boosted with abilities that grant Provoke.
Boosted Angeal's target rate to 175%. As a more bio-engineered version of SOLDIER, I like to believe his innate abilities would be more robust than a Passive SOLDIER model.
Final Fantasy VII The First SOLDIER (Fan Remake)
An offline, fan made remake of FF7 Ever Crisis' original story campaign.
| Status | In development |
| Author | Fractured Gems |
| Genre | Role Playing |
| Tags | Fangame, JRPG, No AI, RPG Maker, RPG Maker MZ |
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