Dev Diary 8


11/20/25

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Added Attack Stance and Defend Stance as states in the game, one or the other will always apply to party.

> Attack Stance boosts Attack and M. Attack by 15%, lowers Defense and M. Defense by 15%.

> Defend Stance boosts Defense, M. Defense by 15%; lowers Attack, M. Attack by 15%, boosts Pharmacology (heal effect) by 30%.

> May lower that.

Imported transparent .pngs of the attack/defend icon from Ever Crisis, and created event that switches the Stance (and state) when "Stance" Command is chosen in combat.

Replaced "Guard" with "Stance" command.

Imported screenshots of all limit break previews (in the Character Stream page) to set as Face Icons in menus and in battles. Equipping new Limit Breaks will update the face image to that Limit.

Created wooden bridges that collapse after crossing (surprisingly difficult to do).

Lapaina Coast 1 map completed. 

Defeating all minibosses in an explorable dungeon area will unlock a secret treasure to be found somewhere in the zone. Switch has been input to be triggered after boss wins.

First enemy balanced: Abtu

All enemies complete:

> Abtu

> Baloir (Using a dualhorn sprite)

> Sahagin

> Blue Dragon  (boss)

Addressed a bug where Limit was charged for every hit by skills that hit multiple enemies (effectively filling limit instantly).

Noticed that enemy attacks don't show animations in front-view battles, bc there are no character battlers present. Will figure out how to resolve.

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