Dev Diary 2


11.12.25

---------

Physical spells (yellow materia/blow spells) should use regular attack stat, vs enemies regular def stat. Elemental damage based on spell, and critical hits are possible.

Because they have this added bonus over magic spells (green materia), MP cost is slightly higher: 25/50 vs 20/40.

Skills added

> Fire Blow

> Fira Blow

> Water Blow

> Watera Blow

> Ruin Blow

> Ruinra Blow

> Quake Blow

> Quakera Blow

> Blizzard Blow

> Blizzara Blow

> Thunder Blow

> Thundara Blow

> Aero Blow

> Aerora Blow

> Bravery

> Faith

> Deprotect

> Deshell

> Debrave

> Defaith

> Healing Esuna

Adjusted power of Protect and Shell spells. Now both improve related defense by 25% instead of 50%.

Materia Added

> Fire Blow

> Fira Blow

> Water Blow

> Watera Blow

> Ruin Blow

> Ruinra Blow

> Quake Blow

> Quakera Blow

> Blizzard Blow

> Blizzara Blow

> Thunder Blow

> Thundara Blow

> Aero Blow

> Aerora Blow

> Bravery

> Faith

> Breach

> Mana Breach

> Debrave

> Defaith

> Esuna

Imported TinyRPG sprites for G, M, L, S, A. 

Created Angeal's tank class "SOLDIER 1st Class"

Weapons - commands added:

Nameless - Telluric Fury

Glaireid - Sweeping Slash

Personal Style - Mad Bull

Crewkicker - Spinning Blaze

Broadsword: Axis - Shoot & Slash

Orthodox Raven - Waterga

V39 - Pineapple Shot

Pulse Gun - Aeroga

Damage for weapon Command abilities matches the "++" damage scaling from Ever Crisis right now, so that will scale very quickly as levels are attained. Will need to balance this with LOTS of enemy HP and potentially higher EXP requirements to level up. We shall see.

Leave a comment

Log in with itch.io to leave a comment.