Dev Diary 5


11/16/25

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adjusted Glenn's limit breaks to be more consistent with fully leveled Ever Crisis version.

Will do the same for the others.

Entered short character bios for Status screen.

changed key items to limit break, as those will be the only thing in that menu.

would like to create a visual signifier that a character's limit is ready.

> conditional branches can't check a battler's TP level

> They can check variables though!

Created Limit Ready Common Event:

> Control Variable: GLENN TP LEVEL = Actual TP of Glenn

> Wait 1 frame (helps the system not miss a step)

> Conditional branch - If: Variable GLENN TP LEVEL = 100;

> Change State (status effect): Glenn, + Limit Ready (custom state)

> End Branch

> Repeat for all Player Characters.

Pasted that event into the "Battle Events" for each troop, set to check at the start of every turn. Now visual indicators that a character's LB is ready are in the game.

May look into custom indicator graphic later.

Corrected Sephiroth and Angeal's classes: Hero and SOLDIER 2nd Class, respectively.

Added Angeal's limit breaks

renamed limit break key items to match the ability names. Added ability descriptions as well.

adjusted Sephiroth's limit breaks to be consistent with Ever Crisis effects.

Also put in Sephiroths Ardent Flare damage, as I forgot it before.

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