Dev Diary 1


11.11.25

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> Created temporary actors and battlers for Matt, Glenn, Lucia, and Sephiroth.

> Assigned roles to each of them matching their role in Ever Crisis.

> Removed all default skills, equipment, weapons, and armor from RPG Maker.

> Created a 1st draft of Glenn's first two weapons to start.

> Both weapons grant Glenn their matching Command Ability from Ever Crisis.

> Copied the damage scaling of those abilities. Will likely have to balance them. We'll see.

> Started creating equip able Materia, and assoc. spells.

> To be able to equip 3 of the same armors at once (Materia), needed to make 3 different equipment slots all named "Materia". Named these Materia 1, 2, and 3 for ease of use.

> As a consequence, need to make three copies of every Materia. One that is capable of going into each slot.

> I foresee this causing inventory management to be a big problem. 

Potential solutions:

> Find a plugin or other method that allows equipping of an equipment piece (in this case Materia) into any equipment slot. This could cause potential issue by allowing characters to equip 5 Materia and no weapons. Not sure why one would, but they could.

> adjust the Materia slots by power level ( 1 star, 2 star, 3 star ) and scale the stat adjustments accordingly. This would still cause inventory bloat, but it would at least be justified by game mechanics.

> As an addendum to the above, it would also serve to replace the "Materia Enhancement" feature from Ever Crisis - saving a LOT of headache trying to get that to work with scripting or events/variables.

> Going with the "Star" Scaling option. Basic Scaling is as follows:

> Materia scales from ★ to ★★★

> ★ - Increase 4 Parameters. 2 by 5% + 10 and 2 by 10% + 15. All other parameters by + 5.

> ★★ - The two lower parameters are now 7% + 10, and the two higher are now 15% + 15.

> ★★★ - The two lower parameters are now 10% + 10, and the two higher are now 20% + 15.

> Balancing will be achieved by managing scarcity of higher tier Materia, which will in turn be spread among the party. May need to implement a crafting system so lower tiered duplicates can be combined to create a higher tier of the same Materia.

> Deleted all Materia made so far. Remaking them with the above paradigm.

> Note added to a blank template for ease:

copy this to create new materia quickly.

adjust the name, description, and skill 

added.

then adjust parameters.

2 should be 5/7/10% + 10

2 should be 10/15/20% + 15

All others should be 0% + 5.

The next spell "ra" will double these.

COMPLETED MATERIA LIST

Barrier

Manaward

Ruin

Ruinra

Fire

Fira

Water

Watera

Quake

Quakera

Blizzard

Blizzara

Thunder

Thundara

Aero

Aerora

Cure

Cura

> Cleaned up types to remove un-needed ones.

elements include:

Physical

Fire

Ice

Thunder

Water

Earth

Wind

Skill Types include:

Magic

Command

Weapon Types

Sidearms

Katana

Axe

Gun

Armor Types

Materia

Equipment Types

Weapon (every actor has the capability to dual wield, so can equip 2 weapons)

Materia ★

Materia ★★

Materia ★★★

> Need to adjust the parameter modifiers for all matiera. percentages should be a 100+.

> finished making adjustments. NOW the above materia are all complete.

Going to bed now.

Files

FF7-FS.zip Play in browser
7 days ago

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