Dev Diary 1





11.11.25
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> Created temporary actors and battlers for Matt, Glenn, Lucia, and Sephiroth.
> Assigned roles to each of them matching their role in Ever Crisis.
> Removed all default skills, equipment, weapons, and armor from RPG Maker.
> Created a 1st draft of Glenn's first two weapons to start.
> Both weapons grant Glenn their matching Command Ability from Ever Crisis.
> Copied the damage scaling of those abilities. Will likely have to balance them. We'll see.
> Started creating equip able Materia, and assoc. spells.
> To be able to equip 3 of the same armors at once (Materia), needed to make 3 different equipment slots all named "Materia". Named these Materia 1, 2, and 3 for ease of use.
> As a consequence, need to make three copies of every Materia. One that is capable of going into each slot.
> I foresee this causing inventory management to be a big problem.
Potential solutions:
> Find a plugin or other method that allows equipping of an equipment piece (in this case Materia) into any equipment slot. This could cause potential issue by allowing characters to equip 5 Materia and no weapons. Not sure why one would, but they could.
> adjust the Materia slots by power level ( 1 star, 2 star, 3 star ) and scale the stat adjustments accordingly. This would still cause inventory bloat, but it would at least be justified by game mechanics.
> As an addendum to the above, it would also serve to replace the "Materia Enhancement" feature from Ever Crisis - saving a LOT of headache trying to get that to work with scripting or events/variables.
> Going with the "Star" Scaling option. Basic Scaling is as follows:
> Materia scales from ★ to ★★★
> ★ - Increase 4 Parameters. 2 by 5% + 10 and 2 by 10% + 15. All other parameters by + 5.
> ★★ - The two lower parameters are now 7% + 10, and the two higher are now 15% + 15.
> ★★★ - The two lower parameters are now 10% + 10, and the two higher are now 20% + 15.
> Balancing will be achieved by managing scarcity of higher tier Materia, which will in turn be spread among the party. May need to implement a crafting system so lower tiered duplicates can be combined to create a higher tier of the same Materia.
> Deleted all Materia made so far. Remaking them with the above paradigm.
> Note added to a blank template for ease:
copy this to create new materia quickly.
adjust the name, description, and skill
added.
then adjust parameters.
2 should be 5/7/10% + 10
2 should be 10/15/20% + 15
All others should be 0% + 5.
The next spell "ra" will double these.
COMPLETED MATERIA LIST
Barrier
Manaward
Ruin
Ruinra
Fire
Fira
Water
Watera
Quake
Quakera
Blizzard
Blizzara
Thunder
Thundara
Aero
Aerora
Cure
Cura
> Cleaned up types to remove un-needed ones.
elements include:
Physical
Fire
Ice
Thunder
Water
Earth
Wind
Skill Types include:
Magic
Command
Weapon Types
Sidearms
Katana
Axe
Gun
Armor Types
Materia
Equipment Types
Weapon (every actor has the capability to dual wield, so can equip 2 weapons)
Materia ★
Materia ★★
Materia ★★★
> Need to adjust the parameter modifiers for all matiera. percentages should be a 100+.
> finished making adjustments. NOW the above materia are all complete.
Going to bed now.
Files
Final Fantasy VII The First SOLDIER (Fan Remake)
An offline, fan made remake of FF7 Ever Crisis' original story campaign.
| Status | In development |
| Author | Fractured Gems |
| Genre | Role Playing |
| Tags | Fangame, JRPG, No AI, RPG Maker, RPG Maker MZ |
More posts
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