Hi! Thank's for the reply! So I'm in a bit of a trouble as I encountered 6 BTs! Glad I got that blood gun thing.
So the body necrotizing rule changed from previous coin flip - got it!
I started first game in a city, then on the next hex encountered D.C. and got Order from there but I realized, having only 2 locations to deliver between, being next to each other i could cheeze this into safely traveling between the two. Perhaps that could be avoided. For example: Likes earned are multiplyied by the distance between the locations. Orders can be acquired once per time unit (so refresh after death/rest). Proper orders can be unlocked only after revealing 6 locations other than starting City, before that perhaps Minor Deliveries (1 like worth of delivery multiplied by distance), and after 6 discovered, high value Orders (not sure how that ties to a gameplay loop of revealing certain amount of DC and Cities etc. just a quick thoughts).
Would you mind if I hack this a bit and create my own maps/tables for that?
By all means, feel free! And when I was reading the rulebook last night, I must have missed that I did actually put in the necrotize rule...I suppose I can playtest and see which one is more balanced. Feel like sharing anything you make here via google link? I haven't come back to editing this game in some time, since it was just a random passion project
Yeah sure if I make anything to be honest :D I jump on random projects but don't have much time to work on anything to be honest so I never finished anything through. If I manage to develop something I'll paste the link!
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Hi! Testing out this one but I'm not sure how much HP does BT have?
I forgot to include the BTs HP, didn't I? So sorry. They should have 8, each.
Another rule I forgot to include from my notebook:
Upon death, your body necrotizes in 1d6/2 days, rounded down (so rolling a 5 would mean it necrotizes in 2 days).
You have until then to "deliver" it to a City for disposal.
I'll add those in and update the rulebook asap!
Hi! Thank's for the reply! So I'm in a bit of a trouble as I encountered 6 BTs! Glad I got that blood gun thing.
So the body necrotizing rule changed from previous coin flip - got it!
I started first game in a city, then on the next hex encountered D.C. and got Order from there but I realized, having only 2 locations to deliver between, being next to each other i could cheeze this into safely traveling between the two. Perhaps that could be avoided. For example: Likes earned are multiplyied by the distance between the locations. Orders can be acquired once per time unit (so refresh after death/rest). Proper orders can be unlocked only after revealing 6 locations other than starting City, before that perhaps Minor Deliveries (1 like worth of delivery multiplied by distance), and after 6 discovered, high value Orders (not sure how that ties to a gameplay loop of revealing certain amount of DC and Cities etc. just a quick thoughts).
Would you mind if I hack this a bit and create my own maps/tables for that?
By all means, feel free! And when I was reading the rulebook last night, I must have missed that I did actually put in the necrotize rule...I suppose I can playtest and see which one is more balanced. Feel like sharing anything you make here via google link? I haven't come back to editing this game in some time, since it was just a random passion project
Yeah sure if I make anything to be honest :D I jump on random projects but don't have much time to work on anything to be honest so I never finished anything through. If I manage to develop something I'll paste the link!
Also a quick question - do I roll for terrain and weather in a starting City when generating and when going back there?
oh, a strand type game
Indeed. although, aside from playing it alongside others, there's not really a method of 'connecting' with other players as such
Thanks for creating this! I had a great time reading through and trying a few deliveries.
No, thank you! It means a lot that someone tried it out :)