You are a Branded, chosen as a sacrifice so that daemons that plague the world will come for you, rather than good, god-fearing people. Discover the source of the Brand, and decide your fate, one way or another in "Branded For Sacrifice".

Following FromSoftware's philosophy behind character growth, collect Tithe from slaying the creatures that haunt you, and exchange it to grow powerful. Be careful, however, as death will cost you any unspent experience. Another key purpose of the game is to prove that a "Souls" style game would be possible in RPG Maker, with no plugins or programming. The entire game runs with base RTP assets and event processing.

This is a complete demo version of the game, and includes all content made to date, including three distinct endings, with more subtle variations between them. Any bugs/exploits may be corrected or patched out for a future release.

Thank you!

-Patrick, Fractured Gems Ent.

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12/17/24: Please enjoy this strategy guide as well. Beware of spoilers for the game story and optional quests of course.

https://docs.google.com/document/d/1uxkcFXa6sDMboK8H5vRIjc8rPOdN0jqpw7OAFCucHVI/...

Development log

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I also found out I switch at some point from "Demons" to "Daemons". Gonna fix that next update, also I'm not sold on calling them "Demons". Might just opt for a more generic monster name, I don't know yet